cordyceps makes for good gaming

I had an excellent afternoon of RPGing today. Marek and Sam and I were playtesting a rules-light system of Marek’s creation and the story he cooked up for it was a set-in-Vancouver “what kind of apocalypse happened while we were stuck out on a Gulf island?” kind of deal. It played out really quite well.

Here’s a video about the fungus the scenario was inspired by:
In the game, there was a version of this fungus affecting humans, which made for some good terrible zombie movie gaming.

One character got infected by the fungus zombie plague and sort of sacrificed himself, another was decapitated in the final escape sequence, my character who likes to run drew fungus zombies off the rest of the group’s trail so they could get more ammunition (which proved kind of useless), and it all ended with a fireball and us saving the young girl and heading back to the island we never should have left in the first place.

Moral of the story (as it is for so many horror movies): Never leave home.

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3 thoughts on “cordyceps makes for good gaming

  1. Birdie Champ says:

    OMG I just finished the video–incredible! I can imagine a town of people who all climbed up telephone poles, only to have mushrooms sprout out of their eyes. Whoever ran your game was right to use something from science–we (humans, that is) could never imagine anything more intriguing than the crazy stuff that already happen in nature.

    • jjackunrau says:

      Yeah, I loved it. After our session was done Marek showed us the video and now I had to share. There’s a videogame coming out in 2013 called the Last of Us which is along similar lines. Obviously, Marek made up a lot of stuff for our game but that trailer was also part of the inspiration.

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